Monday, September 3, 2012

Super Smash Bros. arrives on jailbroken iPhones, but it’s obviously not the real deal

Super Smash Bros. has arrived on iOS in the form of Super Smash Bros. Mobile, but outside of the name, and a few somewhat recognizable characters and levels, it plays almost nothing like the entries in the popular Nintendo franchise.
That probably has a little something to do with the fact that “Super Smash Bros. Mobile” is a completely unauthorized — and certainly trademark infringing — game created with a tool called Game Editor. The game is available for free on Cydia’s BigBoss repo, so it’s not like Apple has any control over removing it from public availability.
Game Editor is a tool that, according to its official website, allows users to “Create 2D games with little or no programming knowledge” — a fact becomes instantly apparent once you fire up Super Smash Bros. Mobile for the first time.
Needless to say, despite the best efforts of the developer, Super Smash Bros. Mobile is a pretty poor representation of the real thing. Not only is it extremely difficult to control with the on screen buttons, the animations run at a really low frame rate, there’s no sound during game play, and the character selection list is lacking heavily.


Bruce Willis goes after Apple over iTunes music ownership

Die Hard trilogy star Bruce Willis is reportedly considering legal actions against Apple over iTunes policy which governs the ownership of digital music files. The actor has amassed a music collection worth thousands of dollars that is being accessed via “many, many iPods”.
The action hero is keen on handing his vast digital music collection legitimately to his daughters Rumer, Scout and Tallaluh upon his death. Conversely, Willis has eventually discovered that under Apple’s pesky rules one does not actually own the tracks and instead borrows them under a non-transferable license.
Deciding enough is enough, the 57-year-old actor is reportedly prepping to unleash legal sharks on Apple in order to break Cupertino’s restrictive digital content policy, which could have major repercussions given Apple’s choke-hold of the music market…
Neil Sears, writing for The Daily Mail, reports:
 The Hollywood action hero is said to be considering legal action against technology giant Apple over his desire to leave his digital music collection to his daughters.
If he succeeds, he could benefit not just himself and his family but the millions who have purchased songs from Apple’s iTunes Store.
Willis is reportedly supporting proposed legislation in five U.S. states that aims to give downloaders more rights to their digital content.
He’s also considering another interesting option which calls for his lawyers establishing family trusts as the “holders” of his downloaded music.
Actually, this same issue also piqued my interest three years ago, when I argued in a piece over at Bright Side of News* that Apple should allow folks to sell the apps they had bought for their iPhone.
I wrote:
When you think of it, this should be imposed by the letter of the law. You can legally sell purchased boxed software to anyone so why wouldn’t the same customer freedom apply to downloadable software for mobile devices?
I also wonder why it is taking so long for consumer advocates to bring this issue before the general public and pressure Apple into providing a satisfactory solution.
Over at Geek.com, I also opined that people should be entitled to read electronic books on whatever device they choose, regardless of their platform or device preference.
Now, Apple’s iTunes Store terms of service don’t specifically mention the transfer of ownership rights to purchased songs to another person.
As for mobile and desktop apps sold via the App Store and the Mac App Store, Apple’s policy is clear: your rights to purchased apps are limited to a nontransferable license to use them only on iOS devices and Macs that you own or control.
Music ownership was managed in a stricter manner back in the days when Apple had been enclosing music files in its FairPlay digital rights management solution to prevent unauthorized use.
Then Apple dropped DRM in favor of unprotected MP3s, making it easy to create copies of songs for personal use and play tracks on non-Apple devices. It’s the lack of DRM which also complicates any possible solution that might enable one to legally weave rights to their songs and transfer ownership to any one person.
Why?
Because those unprotected MP3s can now be easily be copied and used on multiple devices (though Apple still embeds a buyer’s Apple ID in song meta data).
At the end of the day, it’s a legal rather than technical matter.
All Apple needs to do is talk to labels, gain approvals for broader music rights and update iTunes terms of service.
Do you think Apple should broaden our rights to use digital content purchased via its many stores?


Thursday, August 23, 2012

Don’t jump the gun in Keri Racing

Keri Racing, from Neowiz Internet (the same company that brought us London 2012, the official iOS game of the Olympics), takes on the hottest social network game hits by combining multiple genres in one fun new universe. Whether you’re a solo player or prefer to help friends and compete with them, Keri Racing has you covered.
Named for the cute cartoon birds that serve as mounts for racing against both the AI and friends in real-time, Keri Racing combines farming, being a business mogul, pet raising, RPG-esque stats building, and action-packed interactive racing to provide a unique social and racing experience. But the main goal here is to dominate the racing circuit by raising and racing your pet keris…
The menu-based controls for the sim-oriented portions of the game are fast and easy to navigate. Farming, business building, and pet raising are smoothly integrated in an elegant, creative interface. The game’s action portion, racing the adorable keris, offers easy to learn controls and plenty of different environments, tracks, and modes of play to keep gamers coming back for more.


LG begins mass-producing thinner displays ahead of new iPhone launch

We’ve heard several reports over the past few months that Apple is using a new, thinner display in its next iPhone. The tech is called in-cell, and will help slim down the handset.
Interestingly enough, LG Display’s CEO Han Sang-beom announced today that his company has just started mass-producing a new line of thinner, smartphone display panels…
Reuters reports on the CEO’s comments this evening, and it’s clear it believes that LG’s new display panels are going to be used in Apple’s next-generation iPhone.
“Sources have told Reuters that the panels for the new iPhone will be 4 inches corner to corner — 30 percent bigger than current iPhones.
The iPhone screens will also be thinner than previous versions with the use of so-called in-cell panels. The new technology embeds touch sensors into the liquid crystal display, eliminating the touch-screen layer found in current iPhones.”
It’s worth noting that LG is a panel supplier for Apple, and the company was tapped as a next-gen iPhone display-maker by The Wall Street Journal back in May. So it’s possible that Reuters is spot-on, further confirming reports that the next iPhone will have a thinner, larger screen.
As far as the specs of the displays, they’re said to have a resolution of 1136 x 640 and a PPI (pixels per inch) of 326. Essentially they’ll have the same width and PPI as the iPhone 4S.
Apple is expected to unveil the new iPhone at a media event on September 12. Pre-orders are said to start the same day, with the handset arriving in retail stores the following week.